In this scenario, you play another new character in the Star Trek universe – Commander Rydek – who, along with Spock, goes to negotiate control of a dilithium mine between two races: the Hotari, and the Alydians. The slow-paced and dialogue-heavy (both good for Trek fans) opening chapters we got to play showed off a number of interesting choices, which led to some strong character reactions.Īfter a brief introduction of a new character – engineer Carter Diaz – and his relationship to his Vulcan superior, the preview follows a lengthy story chapter involving a second character. Tonally, the pacing and focus on workplace-and-alien drama and decision-making exudes the tone of old-school Trek, and will have fans of classic Trek episodes jumping around more than Q. READ MORE: ‘Fire Emblem Warriors: Three Hopes’ review: royal rumble.During a hands-on preview for the game, lead writer Dan Martin explains the title takes place a year after Star Trek: Nemesis in the Prime timeline. For developers who made their names at a studio known for weaving compelling stories into existing universes, the chance to work with an IP as big as Star Trek is almost certainly an enticing prospect – even if it comes with the challenge of nailing the tone of a series that’s been around for decades. Star Trek: Resurgence is an upcoming choice-based adventure title from Dramatic Labs, an independent studio with plenty of former Telltale Games workers.
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